Sound engineer and developer by trade. The rest of the time - the one who builds houses that aren't on any map.
I keep rebuilding houses that are already done. There's always a wall that needs moving, and a shadow that falls in the wrong place.
If a room doesn't tell you who lived there and what it cost them - it's not done.
All three are open on PC‑EU. Not showrooms – places with histories, weight, and things that happened inside them.
Every build begins with the same question: who lives here, and what did it cost them?
Vampire stronghold in Blackreach. Silk banners, undying flame, and a feast hall that hasn't emptied since the fortress was built. The Scarlet Archive contains books that don't want to be read. In the library chimney, there's a passage – but the residents don't discuss it, and you didn't hear about it here.
Ayleid ruin above the Bastion, reached through the library chimney and a road cut through stone that predates the clan. The corridors pulse – black soul gems set into the walls, breathing in the dark. At the top, a throne built for worship, empty since before we found it, still humming. The veil into Coldharbour is open at the back. Not torn. Open. Past all of that, a forge lit by Aetherial light. Nobody put it there. It was already running.
This one got built before the story did. The house is open, you can walk through it, but the written record hasn't caught up yet. What's in there doesn't wait for lore to be ready. It just is.

A room should tell you something before you read a single note. The way light falls, what's left on a table, how a corridor narrows the deeper you go. If the space doesn't speak on its own, it's not done yet.
No wall is decorative. No furnishing is filler. If a room exists, it exists for a reason – and if that reason isn't clear, the room gets torn down and rebuilt until it is.
These aren't weekend projects. Some builds take months. The lore grows alongside the structure, and sometimes the story changes the floor plan halfway through. That's part of the process.
Each house comes with its own written history – lore documents built alongside the house itself, from the first wall to the last detail. Illustrated, themed, and available as PDFs.
Three houses. Three stories. The craft stays the same – build until it feels real!
Every house has a door. Not all of them lead where you expect.