The Archives of Clan Lar
From the buried halls of Abagarlas through the fires of the Planemeld to the bloodwine feasts of Bastion Sanguinaris - this is the chronicle of Clan Lar, kept by the undying, for the undying. Some entries were made by a chronicler's hand. Others were dictated by shadows that remember more than the living.

The Fall of Abagarlas
An Ayleid city-state devoted to Molag Bal, built on the shores of Lake Rumare. King Anumaril commissioned the Mortuum Vivicus to destroy rival Delodiil, but the Knights of the Gleaming Blade - guided by Meridia - struck first. Molag Bal pulled the weapon into Coldharbour; Meridia buried the city beneath divine lightning.
The Sealed Passage
An unknown hand cut a path through the caverns beneath Abagarlas, connecting what would become Bastion Sanguinaris to an ancient Ayleid gate above. The stonework near the gate matches neither Ayleid nor vampire construction - smooth-cut steps, no chisel marks, a faint smell of ozone. The keystone was placed from inside the ruins.


Molag Bal
The God of Schemes does not want your worship - he wants your will. His sphere is the methodical grinding of every soul into submission. Patron of ancient Abagarlas, architect of the 2E 582 Planemeld. His ruins stand directly above Bastion Sanguinaris, his influence seeping through stone that refuses to forget.
Meridia
Before she was a Daedric Prince, she was Merid-Nunda - one of the Magna Ge, fallen from the sun and reforged from stolen starlight. She destroyed Abagarlas in the First Era and aided the Vestige against Molag Bal - yet her light burns the undead without exception, and the Purified in her Colored Rooms are stripped of will forever.


Bastion Sanguinaris
Deep in Blackreach, a fortress clawed its way out of ruin - claimed by vampires devoted to Sanguine, the Prince of Blood-Made-Pleasure. The Crimson Hall was consecrated first: a feast where bloodwine never runs dry. The Scarlet Archive followed, housing texts that resist being read.
Valyria Lar
Dunmer. Vampire. Age unknown, origin unknown. Mannimarco sacrificed her personally - her soul was torn out and cast into the Wailing Prison. Alongside the Five Companions she fought through Coldharbour and broke Molag Bal's grip at Heart's Grief. With her soul restored, she founded Clan Lar within the walls of Bastion Sanguinaris.

Clan Lar Takes Root
The clan accumulated around Valyria Lar - vampires drawn by reputation or necessity, finding a code that valued revelry over conquest. They did not build the Bastion; they inherited it. A rose-vaulted sanctum to Sanguine was consecrated in the deepest chamber.

The Planemeld
In 2E 578, Molag Bal launched the Planemeld - a catastrophic attempt to merge Nirn with Coldharbour. Dark Anchors fell across every province. Valyria Lar - the Vestige - joined the Five Companions, fought through Coldharbour, and severed the God of Schemes' grip on Nirn at Heart's Grief.

The Archive Discovery
Renovation crews in the Bastion's upper levels unsealed a forgotten temple room containing an ancient Ayleid gateway. The passage beyond led upward to Abagarlas - ruins of a city devoted to Molag Bal, still intact. Everything the clan knew about their home changed in a single night.
The Veil Chamber
In the deepest hall of Abagarlas, researchers found a space where Coldharbour bleeds through - not a portal, but a wound. Three expeditions returned with contradictory results. For followers of Sanguine, a place steeped in Molag Bal's presence is anathema.


Sanguine
Among the Sixteen, Sanguine is the one who sits at your table uninvited and leaves you wondering three days later whether it was a blessing or a catastrophe. Lord of the Myriad Realms of Revelry - a hundred thousand pocket worlds woven from mortal desire. Patron of Clan Lar, whose rose-vaulted sanctum is consecrated in the deepest chamber of the Bastion.
Creature-From-Beyond
Where the membrane between Nirn and the outer dark wears thin, something watches from the other side. The Bastion's deepest corridors open onto spaces that were never mapped and never should be. What dwells there has no name in any mortal tongue - it predates naming, predates summoning, predates the walls that were built to keep it out. It simply is, and it was here before the stones were laid.


New-Sheoth Palace
The seat of the Madgod rises in the Shivering Isles like a fever dream rendered in stone and contradiction. New Sheoth is perpetually unfinished - corridors rearrange themselves between visits, halls expand into geometries that should not exist, and the throne room smells faintly of cheese and regicide. Sheogorath's domain follows no timeline but its own, and it is never, ever late.